Growth Strategy
I've been watching the growth of UNITED 1 and I think you are generally doing pretty well, considering the disadvantages of starting a little late and having bigger players raiding you. Whether you use this advice on this server or take it to another, these are some of the things the best players do in order to grow and prosper.
1. ALWAYS be thinking about how to settle your next village as quickly as reasonably possible. Once you have 2 villages, build a town hall in one or both of them so you can build up culture points faster. If at all possible, find a 15c nearby (or a 9c, if there aren't any more 15c's). This will be your capital. Build your palace in it, and make sure to designate it as your capital so you can build your wheat fields above level 10. If you have a palace in a regular village with only 6 wheat fields, you would be wise to demolish it (level 10 main building).
2. To continue to get enough resources to fund your little operation, you need to be raiding your neighbors. Gauls can use phalanx at first, but try to get theutates thunders if possible; Romans can use legionnaires/imperians, and Teutons should use macemen and eventually paladins. You should have raids going as frequently as possible, it's okay for one raid to take up to 4 hours there and back if the loot is decent. You will lose some troops occasionally, don't worry too much about it.
3. If you see an attack coming from a much larger player, DODGE IT. Send your troops to another village, or to an ally's village (ask first, or make sure you have it prearranged with an ally and send a little wheat to feed your troops while they're there). Also be sure to spend down your resources or send them elsewhere because most attackers will eventually stop if they aren't getting anything for their trouble.
4A. (Offensive-minded players) Most Teutons and some Romans choose to be hammers. Once you have your 15c or 9c capital, you have 2 choices. I think option 2 is better, but it's up to you. Option 1: build all your offensive troops out of your capital, and upgrade the blacksmith whenever you can so you can upgrade their attack power. Your capital is now your "hammer." Blacksmith/armory upgrades apply ONLY to troops trained in that particular village. Option 2: do not build any troops out of your capital. You need a regular village right next to it, and that's where you will build your troops and armory upgrades from. This village will be your "hammer." You will keep those troops in the capital as reinforcements whenever they aren't being used. The disadvantage is that eventually you'll have more troops than your hammer village can feed, so you'll need to be sure to send that village plenty of wheat during the time that they are actively attacking; the advantage is that you will be able to build a lot more troops before your wheat starts going negative.
4B. (Defensive minded players) Generally Gauls and sometimes Romans will choose the anvil route; the role of the anvil is to send reinforcements to your allies whenever they need them. Once you have your 15c or 9c, build a village right next to it. This village will be your anvil. In that village you will build all of your defensive troops (larger players will have 2 or more anvils, but let's just start with one for now). Upgrade your armory as much as you can and upgrade your troops' armor (don't bother with blacksmith upgrades). Gauls will need a LOT of phalanx; start with those, and move on to druidriders whenever you get the chance, but you should have at least 3-5 times more phalanx than druidriders. Romans build praetorians primarily, and eventually, build up to mounted troops (legionnaires are really NOT recommended).
5. Do not be afraid to go into the negative with your wheat, as long as you have at least 2 fully upgraded granaries for wheat storage in that village, and/or you know you will be online often enough to keep that village's wheat supplied so your troops don't starve. They begin starving ONLY once the amount of wheat you have on hand gets to 0; then they will die one at a time until you fix the problem, or run out of troops.
***This server still has at least 2-3 months left before endgame starts, which is plenty of time for you to decide whether you want to go offensive or defensive, and set yourself up accordingly. You WILL make yourself useful to WP if you follow this guide, and therefore you WILL be on the winning team once the server ends. That's the whole point of the game, right??!!!
(And really, if you want to consider us4 as a "practice" game and use this strategy on a new server in which you started playing at the beginning, that's perfectly acceptable.)
Good luck to all!
-Pega5us